Chuck has 4 Super charges (4 Poles max by default)
Using a Pole or a dash expends one charge
Chuck no longer charges Super automatically
Chuck starts a match with a full Super
Chuck keeps his Super on respawn if it was full
Chuck does not respawn with a full Super if he already used it
1 Gadget 1: Rerouting (Rework)Chuck removes the nearest Post and recharges 50% of his Super.Buffied: Gains a 20% Damage Reduction Shield for 5 seconds when removing a pole.
Chuck removes the nearest Post and recharges 50% of his Super.
Buffied: Gains a 20% Damage Reduction Shield for 5 seconds when removing a pole.
2 Gadget 2: Ghost Train (Rework)Chuck can go through walls with his Super for 8 seconds.Buffied: Leaves a trail of fire on the next Super, dealing 1200 damage, which burns for 3 seconds.
Chuck can go through walls with his Super for 8 seconds.
Buffied: Leaves a trail of fire on the next Super, dealing 1200 damage, which burns for 3 seconds.
1 Star Power 1: Pit Stop (Rework)Placing a Pole slow 20%.Buffied: Placing a Pole leaves an area dealing 200 damage over 4 seconds.
Placing a Pole slow 20%.
Buffied: Placing a Pole leaves an area dealing 200 damage over 4 seconds.
2 Star Power 2: Tickets Please!Dashing through enemies with his Super steals 33% of their ammo.Buffied: Super Dash speed is increased by 25%.
Dashing through enemies with his Super steals 33% of their ammo.
Buffied: Super Dash speed is increased by 25%.
Hypercharge: Full Steam Ahead! (Rework)During Super, each pole that hits an enemy deals 1600 area damage.Buffied: Chuck shoots 3 clouds of smoke in a cone with his main attack.
During Super, each pole that hits an enemy deals 1600 area damage.
Buffied: Chuck shoots 3 clouds of smoke in a cone with his main attack.